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Old Jul 26, 2006, 02:27 AM // 02:27   #21
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/signed thingy

I remember seeing this suggested around a few times. Suprised it still hasn't been added.
It would be pretty damn handy for knowing when your monks are low on energy and it's time to start backing off. Also nice for blood ritual and blood of power necromancers.
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Old Jul 26, 2006, 03:21 AM // 03:21   #22
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I think the blue would have to be brighter than the one in the picture, and take up a few more pixels in height, but it should definitely be added. I think Mesmers especially would like this.
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Old Jul 26, 2006, 03:37 AM // 03:37   #23
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/long overdue
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Old Jul 26, 2006, 03:59 AM // 03:59   #24
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/signed
This idea should have been implemented at the game's infancy.
It should be for allies and enemies alike and throughout all areas of PVE and PVP.
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Old Jul 26, 2006, 04:52 AM // 04:52   #25
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Another possible option would be a simple little fraction in the bottom corner of each health bar to display current energy / total energy.
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Old Jul 26, 2006, 05:02 AM // 05:02   #26
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Quote:
Originally Posted by wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
Nah, there is no need to be able to see enemies energy, no reason to. But it would be nice if they did. But not for PvP.

Quote:
Originally Posted by Ari Shiningstar
People don't even pay attention to their own red bars half the time...do you really think they will pay attention to energy? When you try to alert them you are low on energy, they usually ping theirs back to you, then rush in anyway.
Because a lot of people have their team chat turned off, or worse often pay no attention to the chat window.

There is no reason for this feature to not be implemented.
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Old Jul 26, 2006, 05:09 AM // 05:09   #27
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/signed

Not being able to see energy is a big problem, and the "lines" shown before would be great, except they could be bigger, perhaps to the bottom of the character name.
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Old Jul 26, 2006, 06:29 AM // 06:29   #28
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This is a fantastic idea! Signed! It's always the simple ideas which are the best.
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Old Jul 26, 2006, 06:31 AM // 06:31   #29
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/Signed

This would make an actual blood battery even comparable to the cultist henchmen, hes got a sixth sense that we obviously don't have.

This would also make for a very depressing realization when grouping with pug monks and how poorly they manage energy.
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Old Jul 26, 2006, 06:55 AM // 06:55   #30
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Who cares about allies and team mates - I wanna see the energy of enemies. So that you know when and if to use energy draining skills on them or not.

Adding it for only allies and team mates would be a huge mistake.

You should be able to see everyone's energy.
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Old Jul 26, 2006, 09:54 AM // 09:54   #31
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I really dont understand some people. Its a good idea, even if you dont like it, what do you lose by agreeing with it. Its a general improvement of the game.

/signed
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Old Jul 26, 2006, 10:16 AM // 10:16   #32
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Yes please.

/signed

Luna, where has you guild leader been lately?
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Old Jul 26, 2006, 10:27 AM // 10:27   #33
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/Signed

But im curious as to why you post this suggestion in the Nightfall Forum, and not the suggestions forum, Do you think they might implement it as a Nightfall only feature, like material storage?..
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Old Jul 26, 2006, 01:05 PM // 13:05   #34
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Quote:
Originally Posted by wren e
Should also take this one step further and have it for foes as well, be nice to know that the target has energy to take using e-drain or how low it is after you e surge them
Quote:
Originally Posted by Navaros
Who cares about allies and team mates - I wanna see the energy of enemies. So that you know when and if to use energy draining skills on them or not.

Adding it for only allies and team mates would be a huge mistake.

You should be able to see everyone's energy.
i completely disagree with these statements.
it would make skills like Mind Burn, Mind Freeze, etc (where the level of your energy relative to your foes comes into play) almost too easy to use.. and it would only aid mesmers and other shut-down units by keeping them from expending too much mana to stop their caster foes.
in no other RPG has the mana level of your foes been revealed out-right unless you had a scope or a reconaissance skill of some sort.

it would be nice, but highly impractical and horribly thought-out.
it's by-far more practical to display your allies' energy levels, but more luxury than necessity to show your enemies.

Last edited by boenan; Jul 26, 2006 at 01:16 PM // 13:16..
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Old Jul 26, 2006, 01:20 PM // 13:20   #35
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beonan, I disagree. First off, Mind Burn. How do you know the max energy of the enemy? Say you are a W/E with Mind Burn, however unlikely it may sound. Your energy bar is full. You use it on an elementalist with only 1/4 energybar. "He is gonna be hurt so bad" you think. Well, guess what. 1/4 of 100 is 25. More than the measly 20 energy you have. So as long as it is a bar, and not a number, that is fine.

And in GW, you have always been able to see the same info of the enemy, as of your allies. You can see their health, as with allies, their conditions/hexes/enchants. Targeting an ally gives out the same info as targeting an enemy. So why limit this energy bar to allies only?

_Zexion
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Old Jul 26, 2006, 01:24 PM // 13:24   #36
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Quote:
Originally Posted by boenan
i completely disagree with these statements.
it would make skills like Mind Burn, Mind Freeze, etc (where the level of your energy relative to your foes comes into play) almost too easy to use.. and it would only aid mesmers and other shut-down units by keeping them from expending too much mana to stop their caster foes.
in no other RPG has the mana level of your foes been revealed out-right unless you had a scope or a reconaissance skill of some sort.

it would be nice, but highly impractical and horribly thought-out.
it's by-far more practical to display your allies' energy levels, but more luxury than necessity to show your enemies.
100% agreed. To see the enemies energy would make PvP boring in probably a matter of a few weeks. NOT seeing their energy is where players "skills" come in.

Seeing allies energy=signed
seeing enemies=NOT signed
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Old Jul 26, 2006, 01:30 PM // 13:30   #37
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Do you think randomly guessing if it pays off or not using Energy Surge constitutes skill? "Wow, I am skilled, I have no idea if this Energy Surge will actually do something useful!"

_Zexion
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Old Jul 26, 2006, 01:32 PM // 13:32   #38
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An Idea would maybe to have it class specific, mesmers and necro's can enemy energy levels when they target them oO

Maybe melee classes cant see any party members energy, but ele's, rits and rangers can?

They could add a whole new depth to the classes this way
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Old Jul 26, 2006, 01:34 PM // 13:34   #39
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i think this is a gd idea that Anet should have brought in 2 the game awhile bk.. BUT i dont like the sound of knowing ur enemys Energy thats makes it 2 easy maybe a few skills that let u see ur enemys energy level would b better!

PS. for all those who keep saying make the blue line thicker or lighter.. he was just giving an EXAMPLE or what it might look like nothing more.. lol
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Old Jul 26, 2006, 01:42 PM // 13:42   #40
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Quote:
Originally Posted by Zexion
beonan, I disagree. First off, Mind Burn. How do you know the max energy of the enemy? Say you are a W/E with Mind Burn, however unlikely it may sound. Your energy bar is full. You use it on an elementalist with only 1/4 energybar. "He is gonna be hurt so bad" you think. Well, guess what. 1/4 of 100 is 25. More than the measly 20 energy you have. So as long as it is a bar, and not a number, that is fine.

And in GW, you have always been able to see the same info of the enemy, as of your allies. You can see their health, as with allies, their conditions/hexes/enchants. Targeting an ally gives out the same info as targeting an enemy. So why limit this energy bar to allies only?

_Zexion
I agree, Zex, about Mind Burn. It's still a gamble and requires some acute decision making. What about skills that take effect when your energy hits 0? Spirit Shackles, for example... you wouldn't have to cast it until they were @ 25% or lower which takes all of the gamble out of the use of the spell. Then surging or draining would provide the energy 0.

Now, I do admit it would be nice to watch energy degenerative effects or see energy spikes in foes, and I see where having this information displayed would be advantageous. But wouldn't it change the game-play dramatically?

You don't see conditions/hexes/enchants on all foes in area, only your target.
I was implying that the energy status bar be visible on your allies at all times.
Perhaps a compromise in opinion by saying it would be nice to be able to see the energy level of your targetted foe... and the status of your allies energy levels at all times.
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